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Thehunter call of the wild save game editor
Thehunter call of the wild save game editor









thehunter call of the wild save game editor
  1. Thehunter call of the wild save game editor manual#
  2. Thehunter call of the wild save game editor license#

This is for smoother gameplay as it would quickly get very annoying having to watch spooking every single animal in a area when you're only targeting one, but it does defeat the purpose of alarm calls.

  • Animals do not react to the alarm calls of other animals, be it from the same species or not.
  • There are no baby or sub-adult animals in the game, as it was decided that the time and effort is better spent elsewhere instead of a feature that serves little purpose other than minor ambiance/realism, and it would be time consuming and costly to add them for all species.
  • All animals except for birds occasionally let out mating calls, implying that all the different species' mating seasons are occurring simultaneously.
  • Thehunter call of the wild save game editor license#

  • Artistic License – Biology: Much of this ties in with Anti Frustration Features.
  • One DLC contains bloodhounds that can assist the player with tracking.
  • They don't just come back immediately anymore.
  • This is still possible, but it's been tweaked so that the player now usually has to wait longer for them to return.
  • Often, if you accidentally spook an animal into running away, or if you kill one in a herd and the others run away, if you wait a minute or two and use a caller a few times, the animal or herd will return to the same area, especially at a Need Zone.
  • Being that the maps are very gigantic, this is almost necessary. You can select them on the menu and it will highlight the relevant zone on the map. This is useful when you are trying to hunt specific species, such as for a mission. Animals visit certain areas each day within certain time ranges.

    thehunter call of the wild save game editor

    This puts the environments at the forefront and we love seeing the screenshots people have taken. "The team has worked hard to get the frequency of finding animal tracks just right, so the investment pays off when you track one for a while. "This makes us really happy, because immersion is one the core pillars of our open world," says Philipp Strecker, product owner. With a good pair of headphones you can really get swept up in the atmosphere of the reserves, and it’s possible, I think, to enjoy the game without firing a single bullet from your rifle. When I play The Hunter, I often find myself completely ignoring the hunting aspect of the game and just enjoying existing in the world, taking screenshots with the in-game camera.

    Thehunter call of the wild save game editor manual#

    Sometimes we get the result we want with procedural content, but if there’s a problem we solve it with good old-fashioned manual labour." Snap happy However, we have adjusted several spots where animal and player interactions were not ideal. All the rules leading up to the procedural results we get have been carefully designed. We have hundreds of thousands of them in each reserve, and we use rules to generate them in an efficient way. Imagine placing all those trees by hand! Same goes for the ‘need zones’ of the animals. “It’s one of the reasons we can create these massive worlds with just a couple of people. "There are certainly a lot of procedural aspects in our game," says Peppe Pihl. First, Peppe creates a terrain and from there I use a tool to procedurally distribute materials across it." “But for the most part the landscapes are procedurally generated, because the maps are so big. "A few locations are hand-crafted, usually buildings and other man-made structures," says Kevin Darnis. As an example, all the birds in Parque Fernando are native to that region."Īs for the sheer scale of these 16 x 16km maps, the small team at Avalanche relies partly on procedural generation. "We also research the fauna of each reserve to represent it in a believable way. "A tree right next to you will sound different from one 300 metres away," he says. Wennlund explains that, for tree sounds, the engine takes into account if the wind is blowing, the altitude, and its distance from the player. In addition the sounds need to feel like they’re coming from a place in the world, from the context they are in.” To get those files to play back in a believable way, we need them to ebb and flow like sounds do in nature in real life. We then need to edit those recordings to capture the essence of the place.

    thehunter call of the wild save game editor

    “We always need to start with good source recordings of natural sounds. "For the sound design, a lot of hard work and careful consideration goes into the process, coupled with the strength of the Apex engine for creating open worlds," says Mattias Wennlund, sound designer.











    Thehunter call of the wild save game editor